A Complex Card Game Powered by Modular Design — KPI Data & Overview
I joined the project as Lead UI/UX Designer, developing a complete visual system for a complex collectible card game alongside a core team of developers and artists. - Designed 50+ unique game screens covering gameplay, deck management, and player profiles. - Created 30+ front & back card models, including special circular and rare variants, fully modular for new themes. - Reduced design production time for new cards by over 40% with a reusable, scalable layout system. - Delivered 30+ distinctive card style families (Death, Forgotten, Frostbite, Gold, Prophecy, Raven, etc.) without major revisions. - Established a consistent visual hierarchy balancing gameplay clarity with collectible art quality. - Built design guidelines ensuring seamless expansion for future cards, screens, and seasonal events.
When Every Pixel Matters — The Art of a Complex Game GUI
Designing a game UI isn’t like designing a regular website — it’s a constant balancing act between visual storytelling and functional clarity. For Darktable CCG, every element — from the smallest shadow under a gem to the textures framing the artwork — was crafted to feel tactile and alive. Unlike static web layouts, a game interface must adapt to dozens of screens, player actions, and evolving content while staying immersive and readable. This means obsessive attention to layers, lighting, iconography, and modularity, ensuring that each card, screen, and button looks part of the same world and works flawlessly under gameplay conditions.